Saturday, March 5, 2011

Count Zero - Desert Sprawl


Another scene from Count Zero. Turner, a corporate mercenary, waits for nightfall to extract an employee of Maas Biolabs and get him to the Hosaka corporation. The labs are a giant corporate arcology built into the side of a mesa. Turner's team uses the residual heat signatures of the metal panels in an abandoned sprawl construction site to hide from satellite observation.

Woodland Dudes

I always see a lot of funny looking people in Woodland with rolled up baggy jeans. Seems like if you're walking on the sidewalk there you have to have them on. I can't sleep right now so here are some quick guys from memory.

Friday, February 25, 2011

More Count Zero



WIP, doing a big staple (at least to me) of Gibson's universe, the flechette pistol. Wanted something plausible but fun. Had no logo ideas so I'm currently the manufacturer.

Monday, February 21, 2011

BEEP.

Couldn't sleep, got bored. Whatever.

Friday, February 18, 2011

Count Zero

WIP, Leon's Bar - Entrance. 
Bobby waits for the bar to open to track down Two-a-Day, the man who sold him the ICE breaker that nearly killed him. The bar is located in the basement of a run down residential building next to "Big Playground," a place for dusters, junkies, and gangsters, as the Projects loom over it all.
 
Started a quick visdev project yesterday based on Count Zero by William Gibson. Tons more on the way, this is just the more edible work for now.

Monday, February 14, 2011

Nosferatu


Second sculpt. Got inspired by my buddy Zach's last blog post, so I had to do my own today. Started messing with subtools some more on the left angle, lots of potential there.

Friday, February 11, 2011

Necropolis


C&C welcome. Seriously, I insist, GDC is soon.